Sunday, July 4, 2010

Communication Technology


It may be hard to imagine today, but at the beginning of the 20th century, the Wright Brothers were just getting their "flying machine" off the ground, the telephone was still a novelty, and the first crude computer was still thirty years from invention. As we begin the 21st century, the rapid transmission of data has become indispensable to many consumers and businesses, which consider innovations such as communications satellites, wireless phones and computer networks staples of everyday life.
One example of this is the increasing use of broadband applications and service among consumers. According to the June 2002 edition of Communications Engineering and Design magazine, the estimated need for residential broadband access will jump 42 percent from 2002 to 2003, from 11 million users to more than 15.7 million. Demand for these modern communication devices has created a need for skilled employees who can help design, develop, install, test and maintain them.
According to the Bureau of Labor Statistics, eight of the ten fastest growing occupations from 2000 - 2010 will be in fields of technology. The Electronics and Communications Engineering Technology program of study at ITT Technical Institute emphasizes technical skills that can be used to help design, develop, install, test and maintain communications systems. Graduates of this program may begin to pursue career opportunities in a variety of entry-level positions, such as electronics engineering technologist, electronics engineering assistant, engineering sales/service representative, computer systems technologist, technical consultant, telecommunications technician, communication systems installer, field service representative, engineering technician or research technician. Among the types of work environments that may use the services of graduates with these skills include, among others, data and telecommunications service providers, TV and satellite services organizations, computer network sales and services organizations, electronic systems R&D facilities and entertainment industries.
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